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Table of Content |
CHAPTER TWENTY: THE PC KEYBOARD (Part 7) |
20.7.3 - Using the 8042 Microcontroller to Simulate Keystrokes |
Although the trace flag based "keyboard stuffer" routine works with most software that talks to the hardware directly, it still has a few problems. Specifically, it doesn't work at all with programs that operate in protected mode via a "DOS Extender" library (programming libraries that let programmers access more than one megabyte of memory while running under DOS). The last technique we will look at is to program the on-board 8042 keyboard microcontroller to transmit a keystroke for us. There are two ways to do this: the PS/2 way and the hard way.
The PS/2's microcontroller includes a command specifically designed to return user programmable scan codes to the system. By writing a 0D2h byte to the controller command port (64h) and a scan code byte to port 60h, you can force the controller to return that scan code as though the user pressed a key on the keyboard. See "The Keyboard Hardware Interface" for more details.
Using this technique provides the most compatible (with existing software) way to return scan codes to an application. Unfortunately, this trick only works on machines that have keyboard controllers that are compatible with the PS/2's; this is not the majority of machines out there. However, if you are writing code for PS/2s or compatibles, this is the best way to go.
The keyboard controller on the PC/AT and most other PC compatible machines does not support the 0D2h command. Nevertheless, there is a sneaky way to force the keyboard controller to transmit a scan code, if you're willing to break a few rules. This trick may not work on all machines (indeed, there are many machines on which this trick is known to fail), but it does provide a workaround on a large number of PC compatible machines.
The trick is simple. Although the PC's keyboard controller doesn't have a command to return a byte you send it, it does provide a command to return the keyboard controller command byte (KCCB). It also provides another command to write a value to the KCCB. So by writing a value to the KCCB and then issuing the read KCCB command, we can trick the system into returning a user programmable code. Unfortunately, the KCCB contains some undefined reserved bits that have different meanings on different brands of keyboard microcontroller chips. That is the main reason this technique doesn't work with all machines. The following assembly code demonstrates how to use the PS/2 and PC keyboard controller stuffing methods:
.xlist include stdlib.a includelib stdlib.lib .list cseg segment para public 'code' assume ds:nothing ;**************************************************************************** ; ; PutInATBuffer- ; ; The following code sticks the scan code into the AT-class keyboard ; microcontroller chip and asks it to send the scan code back to us ; (through the hardware port). ; ; The AT keyboard controller: ; ; Data port is at I/O address 60h ; Status port is at I/O address 64h (read only) ; Command port is at I/O address 64h (write only) ; ; The controller responds to the following values sent to the command port: ; ; 20h - Read Keyboard Controller's Command Byte (KCCB) and send the data to ; the data port (I/O address 60h). ; ; 60h - Write KCCB. The next byte written to I/O address 60h is placed in ; the KCCB. The bits of the KCCB are defined as follows: ; ; bit 7- Reserved, should be a zero ; bit 6- IBM industrial computer mode. ; bit 5- IBM industrial computer mode. ; bit 4- Disable keyboard. ; bit 3- Inhibit override. ; bit 2- System flag ; bit 1- Reserved, should be a zero. ; bit 0- Enable output buffer full interrupt. ; ; AAh - Self test ; ABh - Interface test ; ACh - Diagnostic dump ; ADh - Disable keyboard ; AEh - Enable keyboard ; C0h - Read Keyboard Controller input port (equip installed) ; D0h - Read Keyboard Controller output port ; D1h - Write Keyboard Controller output port ; E0h - Read test inputs ; F0h - FFh - Pulse Output port. ; ; The keyboard controller output port is defined as follows: ; ; bit 7 - Keyboard data (output) ; bit 6 - Keyboard clock (output) ; bit 5 - Input buffer empty ; bit 4 - Output buffer full ; bit 3 - undefined ; bit 2 - undefined ; bit 1 - Gate A20 ; bit 0 - System reset (0=reset) ; ; The keyboard controller input port is defined as follows: ; ; bit 7 - Keyboard inhibit switch (0=inhibited) ; bit 6 - Display switch (0=color, 1= mono) ; bit 5 - Manufacturing jumper ; bit 4 - System board RAM (0=disable 2nd 256K RAM on system board). ; bits 0-3 - undefined. ; ; The keyboard controller status port (64h) is defined as follows: ; ; bit 1 - Set if input data (60h) not available. ; bit 0 - Set if output port (60h) cannot accept data. PutInATBuffer proc near assume ds:nothing pushf push ax push bx push cx push dx mov dl, al ;Save char to output. ; Wait until the keyboard controller does not contain data before ; proceeding with shoving stuff down its throat. xor cx, cx WaitWhlFull: in al, 64h test al, 1 loopnz WaitWhlFull ; First things first, let's mask the interrupt controller chip (8259) to ; tell it to ignore interrupts coming from the keyboard. However, turn the ; interrupts on so we properly process interrupts from other sources (this ; is especially important because we're going to wind up sending a false ; EOI to the interrupt controller inside the INT 9 BIOS routine). cli in al, 21h ;Get current mask push ax ;Save intr mask or al, 2 ;Mask keyboard interrupt out 21h, al ; Transmit the desired scan code to the keyboard controller. Call this ; byte the new keyboard controller command (we've turned off the keyboard, ; so this won't affect anything). ; ; The following code tells the keyboard controller to take the next byte ; sent to it and use this byte as the KCCB: call WaitToXmit mov al, 60h ;Write new KCCB command. out 64h, al ; Send the scan code as the new KCCB: call WaitToXmit mov al, dl out 60h, al ; The following code instructs the system to transmit the KCCB (i.e., the ; scan code) to the system: call WaitToXmit mov al, 20h ;"Send KCCB" command. out 64h, al xor cx, cx Wait4OutFull: in al, 64h test al, 1 loopz Wait4OutFull ; Okay, Send a 45h back as the new KCCB to allow the normal keyboard to work ; properly. call WaitToXmit mov al, 60h out 64h, al call WaitToXmit mov al, 45h out 60h, al ; Okay, execute an INT 9 routine so the BIOS (or whoever) can read the key ; we just stuffed into the keyboard controller. Since we've masked INT 9 ; at the interrupt controller, there will be no interrupt coming along from ; the key we shoved in the buffer. DoInt9: in al, 60h ;Prevents ints from some codes. int 9 ;Simulate hardware kbd int. ; Just to be safe, reenable the keyboard: call WaitToXmit mov al, 0aeh out 64h, al ; Okay, restore the interrupt mask for the keyboard in the 8259a. pop ax out 21h, al pop dx pop cx pop bx pop ax popf ret PutInATBuffer endp ; WaitToXmit- Wait until it's okay to send a command byte to the keyboard ; controller port. WaitToXmit proc near push cx push ax xor cx, cx TstCmdPortLp: in al, 64h test al, 2 ;Check cntrlr input buffer full flag. loopnz TstCmdPortLp pop ax pop cx ret WaitToXmit endp ;**************************************************************************** ; ; PutInPS2Buffer- Like PutInATBuffer, it uses the keyboard controller chip ; to return the keycode. However, PS/2 compatible controllers ; have an actual command to return keycodes. PutInPS2Buffer proc near pushf push ax push bx push cx push dx mov dl, al ;Save char to output. ; Wait until the keyboard controller does not contain data before ; proceeding with shoving stuff down its throat. xor cx, cx WaitWhlFull: in al, 64h test al, 1 loopnz WaitWhlFull ; The following code tells the keyboard controller to take the next byte ; sent to it and return it as a scan code. call WaitToXmit mov al, 0d2h ;Return scan code command. out 64h, al ; Send the scan code: call WaitToXmit mov al, dl out 60h, al pop dx pop cx pop bx pop ax popf ret PutInPS2Buffer endp ; Main program - Simulates some keystrokes to demo the above code. Main proc mov ax, cseg mov ds, ax print byte "Simulating keystrokes via Trace Flag",cr,lf byte "This program places 'DIR' in the keyboard buffer" byte cr,lf,0 mov al, 20h ;"D" down scan code call PutInATBuffer mov al, 0a0h ;"D" up scan code call PutInATBuffer mov al, 17h ;"I" down scan code call PutInATBuffer mov al, 97h ;"I" up scan code call PutInATBuffer mov al, 13h ;"R" down scan code call PutInATBuffer mov al, 93h ;"R" up scan code call PutInATBuffer mov al, 1Ch ;Enter down scan code call PutInATBuffer mov al, 9Ch ;Enter up scan code call PutInATBuffer ExitPgm Main endp cseg ends sseg segment para stack 'stack' stk byte 1024 dup ("stack ") sseg ends zzzzzzseg segment para public 'zzzzzz' LastBytes db 16 dup (?) zzzzzzseg ends end Main
Chapter Twenty: The PC Keyboard (Part
7)
29 SEP 1996